Peter Burroughs

Concept Artist / paburroughs@gmail.com

Michigan State University Involvement

Over the four years I spent at Michigan State University, I had an extraordinary experience, from having the opportunity to be  a part of several clubs on campus, to being in multiple President's Reports. Below are some of the highlights of my time at MSU on my quest to lead and inspire future generations of Spartans!

Spartans Will Campaign

Based on my non-traditional studies and involvement across campus, I was chosen to be part of MSU's advertising campaign, Spartan's WILL. Images from our various photoshoots have been used on banners around campus, social media, pamphlets to prospective students, billboards at the Detroit airport, and Delta Airlines Sky Magazine!

MSU PRESIDENT'S REPORT 2013: Inside OutView Project

MSU PRESIDENT'S REPORT 2013:

Inside OutView Project

MSU President's Report 2016: Inside View Project

MSU President's Report 2016:

Inside

View Project

Game Dev at MSU View Program

Game Dev at MSU

View Program

TEDxMSU: Creating New Worlds View Speech

TEDxMSU:

Creating New Worlds

View Speech

SPARTASOFT

I was elected President of MSU's game design club, Spartasoft, in 2016. Our club's mission? Give our members  hands-on experience making games, and prepare students for the game development program. Officers aim to improve upon the club every year, and the following are my main contributions as President:

  • Created a club logo and unified set of apparel
  • Organized industry talks by Volition Games, Artix Entertainment, and OddByte
  • Raised over $2,000 for Extra Life Hospitals
  • Coordinated 28 lessons, 2 game jams, and 2 5-week game projects
  • Compiled a club handbook to help the transition and maintenance for future officers

TEDx MSU

In January of 2016, I applied and was selected to give a talk on video game design as part of Michigan State University's TEDx Event. Over the course of a month, I rigorously prepared my speech with professional speechwriters, revised it with students and faculty from across the University, and finally presented it to a large audience in February of 2016. 

My talk focuses on explaining the 3 core aspects of game development (art, programming, and design) and how the various principles I've learned can be used to change our everyday lives.